note
	description: "[
		A {SEQUENTIAL_GAME_STEP} representing the combat 
		phase of {VITP_GAME}.
		]"
	author: "Jimmy J. Johnson"
	date:      "11/11/23"
	copyright: "Copyright (c) 2023, Jimmy J. Johnson"
	license:   "Eiffel Forum v2 (http://www.eiffel.com/licensing/forum.txt)"

class
	COMBAT_STEP

inherit

	SEQUENTIAL_GAME_STEP
		redefine
			make
		end

create
	make
	
feature {NONE} -- Initialization

	make (a_game: VITP_GAME)
			-- Create an instance
		do
			Precursor {SEQUENTIAL_GAME_STEP} (a_game)
--			extend (create {SELECT_ACTION_TYPE_STEP}.make (a_game))
--			extend (create {FIRING_STEP}.make (a_game))
--			extend (create {SUBMARINE_FIRING_STEP}.make (a_game))
--			extend (create {RETREAT_PURSUIT_STEP}.make (a_game))
--			extend (create {LAND_AMPHIBIOUS_STEP}.make (a_game))
		end

feature -- Access

	name: STRING
			-- Displayable name of Current step
		do
			Result := "Combat"
		end

end
