note
	description: "[
		Represents the corresponding ship in game.
		]"
	author: "Jimmy J. Johnson"

class
	SALT_LAKE_CITY

inherit

	US_SHIP

create
	make

feature -- Access

	name: STRING_8 = "Salt Lake City"
			-- The name of this unit.

	arrival_turn: INTEGER = 	1
			-- Turn on which this unit enters the game.

	airstrike_factor: INTEGER = 0
			-- The initial number of dice the unit rolls when attacking
			-- during a "day action".

	gunnery_factor: INTEGER = 1
			-- The initial value for the number of dice the unit rolls
			-- when attacking during a "night action".

	defense_factor: INTEGER = 1
			-- The number of damage points a unit can have without sinking.
			-- (This is doubled when the unit is in port.)

	speed_factor: INTEGER = 7
			-- The initial "speed" of the unit.

	attack_bonus: BOOLEAN = False
			-- The initial setting saying if a unit can add one to each die roll.
			-- If the unit is a carrier this applies only to the airstrike factor.

end
