19928/jj_vitp/Implementation/classes/ports/australia.e

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2024-06-17 07:09:33 +00:00
note
description: "[
Describes this particular port
]"
author: "Jimmy J. Johnson"
class
AUSTRALIA
inherit
REPAIR_PORT
undefine
distance_to
redefine
make
end
RED_PORT
redefine
make,
distance_to
end
create
make
feature {NONE} -- Initialization
make (a_game: like game)
-- Set up Current
do
Precursor {REPAIR_PORT} (a_game)
Precursor {RED_PORT} (a_game)
nationality := {NATIONALITY_CONSTANTS}.us
defining_position := [300, 470]
end
feature -- Access
name: STRING_8 = "Australia"
-- This name of this item.
defining_position: TUPLE [x, y: INTEGER_32]
-- The x- and y-coordinate (in millimeters) of Current's
-- position relative to the top-left corner of the board.
repair_points: INTEGER
-- Number of repair points
do
if is_allied then
Result := 1
end
end
adjacent_sea_areas: LINEAR [SEA_AREA]
-- A list of all sea areas that touch this location
local
s: LINKED_SET [SEA_AREA]
once
create s.make
s.extend (game.coral_sea)
s.extend (game.indian_ocean)
Result := s.linear_representation
end
distance_to (other: LOCATION): INTEGER
-- The distance between Current and `other'
do
io.put_string (generating_type.name + ".distance_to: fix me %N")
-- if game.phase = game.movement_phase then
-- if other = game.indian_ocean or other = game.coral_sea then
-- Result := 1
-- end
-- else
-- Result := Precursor {RED_PORT} (other)
-- end
end
end