note description: "[ Describes this particular location in VITP ]" author: "Jimmy J. Johnson" class JAPANESE_ISLANDS inherit SEA_AREA redefine make end create make feature {NONE} -- Initialization make (a_game: like game) -- Initialize Current do Precursor (a_game) nationality := {NATIONALITY_CONSTANTS}.japanese defining_position := [420, 110] end feature -- Access name: STRING_8 = "Japanese Islands" -- The displayed name for this widget defining_position: TUPLE [x, y: INTEGER_32] -- The x- and y-coordinate (in millimeters) of Current's -- position relative to the top-left corner of the board. allied_poc: INTEGER = 3 -- The number of points gained by the Allied player if he -- controls this area at the end of a turn japanese_poc: INTEGER = 3 -- The number of points gained by the Japanese player if he -- controls this area at the end of a turn adjoining_ports: LINEAR [PORT] -- All the ports that adjoin this sea area local p: LINKED_SET [PORT] once create p.make p.extend (game.yokosuka_navy_yard) p.extend (game.okinawa) Result := p.linear_representation end adjacent_sea_areas: LINEAR [SEA_AREA] -- All the sea areas which touch this one local s: LINKED_SET [SEA_AREA] once create s.make s.extend (game.aleutian_islands) s.extend (game.central_pacific_ocean) s.extend (game.marianas_islands) s.extend (game.indonesia) Result := s.linear_representation end end