19928/jj_vitp/Implementation/support/atomic_step.e
Jocelyn Fiat 6dde6425c2 init
2024-06-17 09:09:33 +02:00

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note
description: "[
The Sequence of Play step in VITP which can not.
have any sub-steps
]"
author: "Jimmy J. Johnson"
date: "11/11/23"
copyright: "Copyright (c) 2023, Jimmy J. Johnson"
license: "Eiffel Forum v2 (http://www.eiffel.com/licensing/forum.txt)"
deferred class
ATOMIC_STEP
inherit
GAME_STEP
redefine
leaf_step,
is_empty,
has,
extend
end
feature -- Access
leaf_step: GAME_STEP
-- The uncompleted state of the bottom (i.e. a leaf) of
-- the tree, or Current if all sub_states `is_complete'.
do
Result := Current
ensure then
definition: Result = Current
end
feature -- Status report
is_empty: BOOLEAN = True
-- Does Current not contain any sub-states?
-- Always true
feature -- Query
has (a_state: GAME_STEP): BOOLEAN
-- Does Current contain `a_state' as a sub-state?
-- Always false.
do
Result := False
end
feature {NONE} -- Basic operations
extend (a_state: GAME_STEP)
-- Make `a_state' a child state of Current
do
check
do_not_call: false then
-- because Current must remain empty
end
end
invariant
is_empty: is_empty
end